AR MONEY GAMES FOR 5–8 YEAR OLDS

MoneySense is NatWest Group’s financial education programme for schools and families. NatWest asked Blippar to find out whether augmented reality could make money lessons feel like play for 5–8 year olds, in the classroom and at home. At Blippar I designed the UX and UI for three short WebAR games. Each one teaches a single money skill: Sell, Save and Spend. The games run in the browser on a tablet or phone, so schools don’t have to install an app.

I was responsible for the user flows, wireframes, UI design and interactive XD prototypes, working from the client brief and the MoneySense brand toolkit. The brief set clear learning goals: know what things cost, understand where money comes from, and see why saving matters. The challenge was to turn each goal into a game a five-year-old could pick up with no instructions, while still giving teachers something they could use in lessons.

Client
NatWest Group – MoneySense
Agency
Blippar
Year
2021–22
Role
UX, UI & prototype design
Platform
WebAR (mobile & tablet browser)
Audience
5–8 year olds, teachers & parents
NatWest MoneySense game characters – black and white line art

Onboarding · all games

NatWest MoneySense wireframe – Onboarding · all games – Loader
01 Loader
NatWest MoneySense wireframe – Onboarding · all games – Why we need access
02 Why we need access
NatWest MoneySense wireframe – Onboarding · all games – Motion & orientation prompt
03 Motion & orientation prompt
NatWest MoneySense wireframe – Onboarding · all games – Camera prompt
04 Camera prompt
NatWest MoneySense wireframe – Onboarding · all games – Choose your level
05 Choose your level
NatWest MoneySense wireframe – Onboarding · all games – Choose a challenge
06 Choose a challenge

Book Sale Challenge

NatWest MoneySense wireframe – Book Sale Challenge – How to play
07 How to play
NatWest MoneySense wireframe – Book Sale Challenge – Book shelf
08 Book shelf
NatWest MoneySense wireframe – Book Sale Challenge – Chosen book
09 Chosen book
NatWest MoneySense wireframe – Book Sale Challenge – Browse: value revealed
10 Browse: value revealed
NatWest MoneySense wireframe – Book Sale Challenge – Shelf with values
11 Shelf with values
NatWest MoneySense wireframe – Book Sale Challenge – All books valued
12 All books valued
NatWest MoneySense wireframe – Book Sale Challenge – Add up the total
13 Add up the total
NatWest MoneySense wireframe – Book Sale Challenge – Well done!
14 Well done!
NatWest MoneySense wireframe – Book Sale Challenge – Not quite!
15 Not quite!

The Piggy Bank

NatWest MoneySense wireframe – The Piggy Bank – How to play
16 How to play
NatWest MoneySense wireframe – The Piggy Bank – Coins presented
17 Coins presented
NatWest MoneySense wireframe – The Piggy Bank – Feeding the piggy bank
18 Feeding the piggy bank
NatWest MoneySense wireframe – The Piggy Bank – Goal reached: 52p
19 Goal reached: 52p
NatWest MoneySense wireframe – The Piggy Bank – Well done!
20 Well done!
NatWest MoneySense wireframe – The Piggy Bank – So close!
21 So close!

Spend It Right

NatWest MoneySense wireframe – Spend It Right – How to play
22 How to play
NatWest MoneySense wireframe – Spend It Right – All items
23 All items
NatWest MoneySense wireframe – Spend It Right – Item close-up
24 Item close-up
NatWest MoneySense wireframe – Spend It Right – Basket building
25 Basket building
NatWest MoneySense wireframe – Spend It Right – Sorry! Over budget
26 Sorry! Over budget
NatWest MoneySense wireframe – Spend It Right – How much change?
27 How much change?
NatWest MoneySense wireframe – Spend It Right – Well done!
28 Well done!
NatWest MoneySense wireframe – Spend It Right – Unlucky
29 Unlucky

UX wireframes: all 29 screens, from the shared onboarding (loader, permissions, level and challenge picker) through each of the three games, redrawn from the final merged XD prototype.

USER EXPERIENCE

Three games, three money skills – sell, save and spend, each one a single tap-and-swipe loop a five-year-old can finish on their own.

All three games share one frame. After a short loader and the camera and motion permissions, a challenge menu leads to a short how-to screen and then into AR. Once children know one game, they know how the others work.

In the Book Sale Challenge, pupils run a school book sale. They open and swipe through five books, pick a price for each (50p, £1, £2.50 or £3), then add up the total they have made. The Piggy Bank puts a character piggy bank in the room. Children flick coins into it against a timer until they reach an exact savings goal, and a Saved/Goal bar shows their progress. In Spend It Right, children get a budget and six everyday items, such as a ball, an apple, a soft toy and a pencil case. They fill a basket without going over the budget, then work out their change.

Designing for 5–8s shaped every decision:

  • Few words. Buttons are big and labels are short and verb-led (“Add to basket”, “Check out”, “Try again”), so children who are still learning to read can follow along.
  • Always-visible budgets. The budget and a running “You’ve spent” total stay on screen, so the maths is part of the game.
  • Friendly mistakes. Going over budget brings up a gentle “Sorry!” with a clear way back, not a fail state.
  • A lesson in every result. Each end screen states the takeaway: everything has value, saving needs a goal, spending means making choices.
  • Two difficulty levels. Teachers flagged how much coin knowledge varies between 5 and 8, so I designed two levels. Level 1 uses 1p–20p coins with change from 50p. Level 2 uses all coins with change from £2.
  • Replay value. Prices, budgets and savings goals change on every run, so the games can be played more than once.
Scan QR / link01Loader ·sound on02Why we needaccess03Motion &orientation04CameraAllowed?05Choose yourlevel (KS1/KS2)06Choose achallengeYesHow to enable · retryNoHome button (every screen)→ Choose a challengeBOOK SALE CHALLENGETHE PIGGY BANKSPEND IT RIGHT07How toplay08Book shelf(5 books)09Chosenbook10Browse ·value revealedAll 5valued?12Total amountmade?13Add upthe totalRightanswer?14Well done!£3.75Play again / another gameYesNo · pick another book (shelf keeps the price tags)15Not quite!NoTry again16How toplay17Coinspresented18Tap coins intothe piggy bankReached52p?19GoalreachedExactly52p?20Well done!52p savedPlay again / another gameYesNot yet · keep saving21So close!No · gone overTry again22How toplay23All items(£7.50 budget)24Itemclose-upAdd tobasket?Within£7.50?25BasketbuildingCheckout?27How muchchange?Rightanswer?28Well done!Play again / another gameYesYesYesYesNo · back to itemsNo · add more items26Sorry! overbudgetNoPut something back29UnluckyNoTry againScreenKey screenDecisionStart / endNATWEST MONEYSENSE · 3 AR MONEY GAMES · USER FLOW
User flow: one shared onboarding, then each game is a single loop with a few clear decisions (all books valued? exactly 52p? within budget? right answer?), and every wrong turn leads back into play rather than to a dead end.

Book Sale Challenge

NatWest MoneySense Book Sale Challenge – Tap each book to find its value
Tap each book to find its value
NatWest MoneySense Book Sale Challenge – Book priced: 50p sale tag
Book priced: 50p sale tag
NatWest MoneySense Book Sale Challenge – Well done: result screen
Well done: result screen

The Piggy Bank

NatWest MoneySense The Piggy Bank – Tap a coin to start saving
Tap a coin to start saving
NatWest MoneySense The Piggy Bank – Saved vs goal bar fills up
Saved vs goal bar fills up
NatWest MoneySense The Piggy Bank – Well done: savings goal reached
Well done: savings goal reached

Spend It Right

NatWest MoneySense Spend It Right – Budget £7.50: tap to look at an item
Budget £7.50: tap to look at an item
NatWest MoneySense Spend It Right – Add to basket or back to items
Add to basket or back to items
NatWest MoneySense Spend It Right – Well done: spending means making choices
Well done: spending means making choices

UI design: final screens from the three WebAR games, running in the phone browser.

“AR will bring a sense of magic & excitement for 5–8 year olds to the learning process.”

NatWest MoneySense AR brief

INTERACTIVE PROTOTYPE

Click anywhere inside the image above to initialise the UX prototype. Click to progress through each screen.

NatWest MoneySense game characters – colour illustration